Category Archives: Game Design

June 14

Dawn of War III Modding Diary – PART 3

This is Part 3 of my modding diary in Dawn of War 3. For Part 1 click here, and for Part 2 click here! I enjoy learning by doing. And so this is the third part of my Dawn of War 3 modding diary where I’m learning the tools to design and create maps by […]

June 09

Dawn of War III Modding Diary – Part 2

For Part 1, please click here! I’ve enjoyed creating maps for Dawn of War 3; not only to play them, but the actual design and process to get them from just an idea to finally playable is a great experience. And each one is a learning experience. So for each map I’ve been creating, the […]

May 15

Level Design – LENSES Demo

I touched upon the Level Design of LENSES on the project page itself, but I thought I would do a longer post explaining thoughts and decisions which went into the finished design. Click above to read the post and see!

May 02

Dawn of War III Modding Diary – Part 1

I’ve always been a massive fan of the Dawn of War franchise, being a Warhammer 40k tabletop player, and I am very happy with the third installment in the series. And therefore I decided to try my kind at creating maps to play using the World Editor tools available for DOW3. While learning the software, I thought it would be interesting to keep a Diary of my progression, and this is Part 1 of said diary.

May 01

Essay: Established Characters and Player Choice

Player choice has been an increasing part of video games in recent times; alternate endings on older titles such as Silent Hill 2 were popular at the time with any kind of dialogue options relegated to old Computer RPGS, but now it seems dialogue options and a branching storyline that changes as you play and reacts to your decisions are the new thing which videogames have embraced. In this essay, I’ll look at the ways two different types of characters can enhance player choice and player-crafted stories.

May 01

Essay: The Portrayal of War in Videogames

The setting of War has been a common theme portrayed in media through-out the ages, in books, movies, and television series. In modern times it has been used as a form of propaganda to support wars and are considered a highly influential theme on public opinion of current warfare; it has also been used for educational purposes in documentaries or dramatized fictions of real-life actions performed by soldiers in warfare, as well as purely for entertainment purposes.

Not only has it been common in movies and television, but it has become an increasingly common thematic scenario in video-games. Both war and military have become elements found in a variety of modern games, but the portrayal of the same theme can vary across different products to a high degree.