Category Archives: Game Design

March 02

SSS – Game Design of Shooty Shooty Spyfall

  Spyfall is a fun game! Whenever we were stuck in the Game Lab for an extended period waiting for rendering, uploading, or downloading, it was a go-to game for me and friends. Playing it for days and days on end, we grew slightly weary of it and I decided to offer a change in […]

March 02

Project: Shooty Shooty SpyFall

Shooty Shooty Spyfall was a University project I made; me and my friends would play a modified version of Spyfall together, with a change I had an idea of making, and later I created a dedicated app to help us.

February 27

Project: LENSES

LENSES was my final year University project while studying Computer Games Design & Production.

February 26

Project: A Panda In Glasses

A Panda In Glasses is a personal project of mine, a one which focuses on game design and behind-the-scenes decisions and thoughts which build our favourite videogames, and discusses them.

Warning: Not suitable for those who dislike the colour orange or panda puns.

June 14

Dawn of War III Modding Diary – PART 3

This is Part 3 of my modding diary in Dawn of War 3. For Part 1 click here, and for Part 2 click here! I enjoy learning by doing. And so this is the third part of my Dawn of War 3 modding diary where I’m learning the tools to design and create maps by […]

June 09

Dawn of War III Modding Diary – Part 2

For Part 1, please click here! I’ve enjoyed creating maps for Dawn of War 3; not only to play them, but the actual design and process to get them from just an idea to finally playable is a great experience. And each one is a learning experience. So for each map I’ve been creating, the […]

May 15

Level Design – LENSES Demo

I touched upon the Level Design of LENSES on the project page itself, but I thought I would do a longer post explaining thoughts and decisions which went into the finished design. Click above to read the post and see!